using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureSubScene")]
	public class AdventureSubScene : MonoBehaviour
	{
		public float m_TransitionAnimationTime => method_2<float>("m_TransitionAnimationTime");

		public bool m_IsLoaded => method_2<bool>("m_IsLoaded");

		public AdventureSubScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureSubScene(IntPtr address)
			: this(address, "AdventureSubScene")
		{
		}

		public void SetIsLoaded(bool loaded)
		{
			method_8("SetIsLoaded", loaded);
		}

		public bool IsLoaded()
		{
			return method_11<bool>("IsLoaded", Array.Empty<object>());
		}

		public void NotifyTransitionComplete()
		{
			method_8("NotifyTransitionComplete");
		}

		public void FireSubSceneTransitionFinishedEvent()
		{
			method_8("FireSubSceneTransitionFinishedEvent");
		}
	}
}
